Monsters

Prerequisites

This pages assumes the following:

  1. You have a working scanner.
  2. You read and understood the Dynamic Text Substitutions page.
  3. You are using the latest version of PokeAlarm.

Description

A Monster Event represents when a monster spawns in the wild.

Available DTS

General

DTS Description
mon_name The name of the monster’s species.
mon_id ID of the monster’s species.
mon_id_3 ID of the monster’s species, padded to 3 digits.
form Form name of the monster.
form_or_empty Form name of the monster, or empty string if unknown.
nonnormal_form_or_empty Form name of the monster, or empty string if Normal or unknown.
form_id Form ID for the monster.
form_id_2 Form ID of the monster, padded to 2 digits.
form_id_3 Form ID of the monster, padded to 3 digits.
type1 Name of the monster’s primary type.
type1_or_empty Name of the monster’s primary type, or empty string if unknown.
type1_emoji Emoji for the monster’s primary type, or empty string if unknown.
type2 Name of the monster’s secondary type.
type2_or_empty Name of the monster’s secondary type, or empty string if unknown.
type2_emoji Emoji for the monster’s secondary type, or empty string if unknown.
types Monster’s type formatted as “type1/type2”.
types_emoji Type emojis for the monster as “type1+type2”, or empty string if unknown.
shiny_emoji Return shiny emoji (✨) if monster can be shiny, or empty string if unknown.

Stats

Note

The DTS in this section require your scanner to encounter the target monsters to get the proper information. This typically requires special settings and accounts - see the documentation for your scanner for specifics.

DTS Description
mon_lvl Level of the monster.
cp Combat Points of the monster.
iv Individual Values percentage of the monster.
iv_0 IVs, rounded to the nearest integer.
iv_2 IVs, rounded to 2 decimal places.
atk Attack IV of the monster.
def Defense IV of the monster.
sta Stamina IV of the monster.
max_cp Final CP after maxing out the monster.
max_perfect_cp Final CP after maxing out a perfect IV monster.
max_evo_cp Final CP after evolving and maxing out the monster.
max_perfect_evo_cp Final CP after evolving and maxing out a perfect IV monster.
stardust_cost Stardust cost to power up the monster to its max level.
candy_cost Candy cost to power up the monster to its max level.
candy_cost_with_evo Candy cost to evolve and power up the monster to its max level.
base_catch Catch rate of the monster when using a poke ball.
base_catch_0 Catch rate of the monster when using a poke ball, rounded to the nearest integer.
base_catch_2 Catch rate of the monster when using a poke ball, rounded to 2 decimal places.
great_catch Catch rate of the monster when using a great ball.
great_catch_0 Catch rate of the monster when using a great ball, rounded to the nearest integer.
great_catch_2 Catch rate of the monster when using a great ball, rounded to 2 decimal places.
ultra_catch Catch rate of the monster when using an ultra ball.
ultra_catch_0 Catch rate of the monster when using an ultra ball, rounded to the nearest integer.
ultra_catch_2 Catch rate of the monster when using an ultra ball, rounded to 2 decimal places.
rarity Rarity of the monster, as supplied by the scanner.

Moves

Note

The DTS in this section require your scanner to encounter the target monsters to get the proper information. This typically requires special settings and accounts - see the documentation for your scanner for specifics.

DTS Description
quick_move Name of the monster’s quick move.
quick_id ID of the monster’s quick move.
quick_type_id ID of the monster’s quick move type.
quick_type Name of the monster’s quick move type.
quick_type_emoji Emoji of the monster’s quick move type.
quick_damage Damage of the monster’s quick move.
quick_dps DPS of the monster’s quick move.
quick_duration Duration of the monster’s quick move.
quick_energy Energy generated by the quick move.
charge_move Name of the monster’s charge move.
charge_id ID of the monster’s charge move.
charge_type_id ID of the monster’s charge move type.
charge_type Name of the monster’s charge move type.
charge_type_emoji Emoji of the monster’s charge move type.
charge_damage Damage of the monster’s charge move.
charge_dps DPS of the monster’s charge move.
charge_duration Duration of the monster’s charge move.
charge_energy Energy generated by the charge move.
atk_grade Offensive grade of the monster’s moveset.
def_grade Defensive grade of the monster’s moveset.

PvP / Trainer Battles

Note

The DTS in this section require your scanner to encounter the target monsters to get the proper information. This typically requires special settings and accounts - see the documentation for your scanner for specifics.

Note

A more detailed explanation about the Trainer Battle calculations and the resulting DTS can be found in PvP / Trainer Battles.

DTS Description
great_mon_id The ID of the monster or its evolution that reaches the highest stat product in great league
great_product Highest stat product percentage the mon or its evolution can reach in great league
great_mon_name Name of the mon or its evolution that reaches the highest stat product in great league
great_cp CP at the highest possible level in great league for the mon or its evolution
great_level The level at which the mon will reach the highest possible CP in great league
great_candy Candy cost to power up the mon or its evolution in great league
great_stardust Stardust cost to power up the mon or its evolution in great league
great_url Individual link to gostadium.club to further analyze the mon or its evolution in great league
great_pvpoke Individual link to pvpoke.com to further analyze the mon or its evolution in great league
ultra_mon_id The ID of the monster or its evolution that reaches the highest stat product in ultra league
ultra_product Highest stat product percentage the mon or its evolution can reach in ultra league
ultra_mon_name Name of the mon or its evolution that reaches the highest stat product in ultra league
ultra_cp CP at the highest possible level in ultra league for the mon or its evolution
ultra_level The level at which the mon will reach the highest possible CP in ultra league
ultra_candy Candy cost to power up the mon or its evolution in ultra league
ultra_stardust Stardust cost to power up the mon or its evolution in ultra league
ultra_url Individual link to gostadium.club to further analyze the mon or its evolution in ultra league
ultra_pvpoke Individual link to pvpoke.com to further analyze the mon or its evolution in ultra league

Cosmetic

Note

The DTS in this section require your scanner to encounter the target monsters to get the proper information. This typically requires special settings and accounts - see the documentation for your scanner for specifics.

DTS Description
costume Costume of the monster.
costume_or_empty Costume of the monster, or an empty string if unknown.
costume_id Costume ID of the monster.
costume_id_2 Costume ID of the monster, padded to 2 digits.
costume_id_3 Costume ID of the monster, padded to 3 digits.
gender Gender of the monster, represented as a single character.
height Height of the monster.
height_0 Height of the monster, rounded to the nearest integer.
height_2 Height of the monster, rounded to 2 decimal places.
weight Weight of the monster.
weight_0 Weight of the monster, rounded to the nearest integer.
weight_2 Weight of the monster, rounded to 2 decimal places.
size Estimated size of the monster.
big_karp Return big if Magikarp weight is >=13.13.
tiny_rat Return tiny if Rattata weight is <=2.41.

Ditto disguise

Note

The DTS in this section are only relevant if your scanner encountered a Ditto. This allows you to know information on the monster displayed in the overworld.

DTS Description
display_mon_name Name of the displayed monster.
display_mon_id ID of the displayed monster.
display_mon_id_2 ID of the displayed monster, padded to 2 digits.
display_mon_id_3 ID of the displayed monster, padded to 3 digits.
display_costume Name of the displayed monster’s costume.
display_costume_id ID of the displayed monster’s costume.
display_costume_id_2 ID of the displayed monster’s costume, padded to 2 digits.
display_costume_id_3 ID of the displayed monster’s costume, padded to 3 digits.
display_form Name of the displayed monster’s form.
display_form_id ID of the displayed monster’s form.
display_form_id_2 ID of the displayed monster’s form, padded to 2 digits.
display_form_id_3 ID of the displayed monster’s form, padded to 3 digits.
display_gender Gender of the displayed monster, represented as a single character.

Location

Warning

Geofences are evaluated on a per Filter basis - <geofence> will always be unknown if it passes through a Filter without a geofences restriction applied.

DTS Description
distance Distance of the monster from the set location.
direction Cardinal direction of the monster, from the set location.
lat Latitude of the monster.
lng Longitude of the monster.
lat_5 Latitude of the monster, truncated to 5 decimal places.
lng_5 Longitude of the monster, truncated to 5 decimal places.
gmaps Google Maps link to the location of the monster.
gnav Google Maps Navigation to the location of the monster.
applemaps Apple Maps link to the location of the monster.
applenav Apple Maps Navigation to the location of the monster.
waze Waze link to the location of the monster.
wazenav Waze Navigation to the location of the monster.
geofence Geofence around the monster.

Time

DTS Description Example
time_left Time remaining until the monster expires. 1h 15m 52s
12h_time Time that the monster will disappear, in a 12h format. 01:15:52pm
24h_time Time that the monster will disappear, in a 24h format. 13:15:52
time_left_no_secs Time remaining until the monster expires without seconds. 1h 15m
12h_time_no_secs Time that the monster will disappear, in a 12h format, without seconds. 01:15pm
24h_time_no_secs Time that the monster will disappear, in a 24h format, without seconds. 13:15
time_left_raw_hours Hours only until the monster expires. 1
time_left_raw_minutes Minutes only until the monster expires. 15
time_left_raw_seconds Seconds only until the monster expires. 52

Weather

DTS Description
weather_id Weather ID of the monster.
weather Weather name of the monster.
weather_or_empty Weather name of the monster, or empty string if unknown.
weather_emoji Weather emoji of the monster, or empty string if unknown.
boosted_weather_id Return weather ID if monster is boosted.
boosted_weather Return weather name if monster is boosted.
boosted_weather_or_empty Return weather name if monster is boosted, or empty string if unknown.
boosted_weather_emoji Return weather emoji if monster is boosted, or empty string if unknown.
boosted_or_empty Return boosted if monster is boosted, or empty string if not.

Miscellaneous

DTS Description
encounter_id The encounter id. Unique per monster spawn.
spawnpoint_id Return the spawnpoint ID that the monster spawned on.
spawn_start Estimated time that the monster spawn starts.
spawn_end Estimated time that the monster spawn ends.
spawn_verified True or False based on if spawns have been verified.
spawn_verified_emoji An unknown (❔), verified (✅), or unverified (❌) emoji based on if spawns have been verified.
spawn_verified_emoji_or_empty When the spawn is verified, this gives the above verified emoji. Otherwise, it will be empty.
spawn_unverified_emoji_or_empty When the spawn is not verified, this gives the above unverified emoji. Otherwise, it will be empty.