Raids

Prerequisites

This pages assumes the following:

  1. You have a working scanner.
  2. You read and understood the Dynamic Text Substitutions page.
  3. You are using the latest version of PokeAlarm.

Description

A Raid Event represents when a raid event appears in a gym.

Available DTS

General

DTS Description
gym_id The gym ID. Unique per gym.
mon_name The name of the monster’s species.
mon_id ID of the monster’s species.
mon_id_3 ID of the monster’s species, padded to 3 digits.
raid_lvl The tier level of the raid.
form Form name of the monster.
form_or_empty Form name of the monster, or empty string if unknown.
nonnormal_form_or_empty Form name of the monster, or empty string if Normal or unknown.
form_id Form ID for the monster.
form_id_2 Form ID of the monster, padded to 2 digits.
form_id_3 Form ID of the monster, padded to 3 digits.
evolution Name of the monster’s final evolution.
evolution_or_empty Name of the monster’s final evolution, or empty string if unknown.
evolution_id ID of the monster’s final evolution.
evolution_id_2 ID of the monster’s final evolution, padded to 2 digits.
evolution_id_3 ID of the monster’s final evolution, padded to 3 digits.
min_cp Minimum potential CP of the monster.
max_cp Maximum potential CP of the monster.
type1 Name of the monster’s primary type.
type1_or_empty Name of the monster’s primary type, or empty string if unknown.
type1_emoji Emoji for the monster’s primary type, or empty string if unknown.
type2 Name of the monster’s secondary type.
type2_or_empty Name of the monster’s secondary type, or empty string if unknown.
type2_emoji Emoji for the monster’s secondary type, or empty string if unknown.
types Monster’s type formatted as “type1/type2”.
types_emoji Type emojis for the monster as “type1+type2”, or empty string if unknown.
shiny_emoji Return shiny emoji (✨) if monster can be shiny, or empty string if unknown.
gym_name The name of the gym. *
gym_description The description of the gym. *
gym_image The url to the image of the gym. *
slots_available Number of open guard slots available in a gym.
guard_count Number of guards assigned to a gym.
team_id The ID of the team currently in control of the gym.
team_emoji The team color currently in control of the gym.
team_name The team currently in control of the gym.
team_leader The leader of the team currently in control of the gym.
sponsor_id The sponsor ID of the gym. 0 if not sponsored.
sponsored True if sponsored, False if not.
max_perfect_cp Max CP of the perfect IV version of the current monster.
max_perfect_evo_cp Max CP of the perfect IV and fully evolved version of the current monster.
stardust_cost Stardust cost to power up the monster to its max level.
candy_cost Candy cost to power up the monster to its max level.

Note

* Gym Info requires caching. See the Object Caching page for more information.

Moves

DTS Description
quick_move Name of the monster’s quick move.
quick_id ID of the monster’s quick move.
quick_type_id ID of the monster’s quick move type.
quick_type Name of the monster’s quick move type.
quick_type_emoji Emoji of the monster’s quick move type.
quick_damage Damage of the monster’s quick move.
quick_dps DPS of the monster’s quick move.
quick_duration Duration of the monster’s quick move.
quick_energy Energy generated by the quick move.
charge_move Name of the monster’s charge move.
charge_id ID of the monster’s charge move.
charge_type_id ID of the monster’s charge move type.
charge_type Name of the monster’s charge move type.
charge_type_emoji Emoji of the monster’s charge move type.
charge_damage Damage of the monster’s charge move.
charge_dps DPS of the monster’s charge move.
charge_duration Duration of the monster’s charge move.
charge_energy Energy generated by the charge move.

Cosmetic

DTS Description
costume Costume name of the monster.
costume_or_empty Costume name of the monster, or empty string if unknown.
costume_id Costume ID for the monster.
costume_id_2 Costume ID of the monster, padded to 2 digits.
costume_id_3 Costume ID of the monster, padded to 3 digits.
gender Gender of the monster, represented as a single character.

Location

Warning

Geofences are only evaluated per Filter - <geofence> will be unknown if it passes through a Filter without a geofences restriction applied.

DTS Description
lat Latitude of the raid.
lng Longitude of the raid.
lat_5 Latitude of the raid, truncated to 5 decimal places.
lng_5 Longitude of the raid, truncated to 5 decimal places.
distance Distance of the raid from the set location.
direction Cardinal direction of the raid, from the set location.
gmaps Google Maps link to the location of the raid.
gnav Google Maps Navigation to the location of the raid.
applemaps Apple Maps link to the location of the raid.
applenav Apple Maps Navigation to the location of the raid.
waze Waze link to the location of the raid.
wazenav Waze Navigation to the location of the raid.
geofence Geofence around the raid.

Time

DTS Description Example
raid_time_left Time remaining until the raid ends. 1h 52m 17s
12h_raid_end Time when the raid ends, formatted in 12h. 01:15:52pm
24h_raid_end Time when the raid ends, formatted in 24h. 13:15:52
raid_time_no_secs Time remaining until the raid ends without seconds. 1h 52m
12h_raid_end_no_secs Time when the raid ends, formatted in 12h without seconds. 01:15pm
24h_raid_end_no_secs Time when the raid ends, formatted in 24h without seconds. 13:15
raid_time_raw_hours Hours only until the raid will end. 1
raid_time_raw_minutes Minutes only until the raid will end. 52
raid_time_raw_seconds Seconds only until the raid will end. 15

Weather

DTS Description
weather_id Weather ID of the raid.
weather Weather name of the raid.
weather_or_empty Weather name of the raid, or empty string if unknown.
weather_emoji Weather emoji of the raid, or empty string if unknown.
boosted_weather_id Return weather ID if monster is boosted.
boosted_weather Return weather name if monster is boosted.
boosted_weather_or_empty Return weather name if monster is boosted, or empty string if unknown.
boosted_weather_emoji Return weather emoji if monster is boosted, or empty string if unknown.
boosted_or_empty Return boosted if monster is boosted, or empty string if not.